In QuickDraw GX, color information about a shape is kept in the ink object associated with the shape object. A shape's ink object describes both the color of the shape and the transfer mode with which the shape is drawn.
Note
For QuickTime vectors, color information is used for transfer modes. These are described in
"Transfer Modes"
.
QuickDraw GX has a powerful, device-independent method for representing color in many different formats. Conversion among the formats is simple and direct, and in many cases automatic. QuickDraw GX also provides automatic manipulation of device-specific colors so that colors match consistently when scanned from or drawn to many different imaging devices.
This section describes how color is represented and how you can manipulate color information. It presents the information in this order:
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